Apple Rejects/Removes Unity-built Games to Protect User Privacy

It looks like Apple is using its rejection power for good this time — removing games built on the Unity engine which included private-API calls that could be used to steal private user information like your iPhone’s phone number.
Not all of the rejected/removed games were engaged in privacy violations (or even had the network capability to exploit it), but Apple isn’t taking any chances following the Storm8 lawsuit. Touch Arcade has the details:

The Unity engine currently uses the two private API calls that Storm8 allegedly exploited to steal user data, NSGetEnviron and excserver. Mantas Puida of Unity Technologies explains these two API’s utilized by the Unity engine serve the following functions:
_NSGetEnviron is used by Mono runtime to provide …

See the rest here:
Apple Rejects/Removes Unity-built Games to Protect User Privacy

This entry was posted on Saturday, November 14th, 2009 at 7:47 pm and is filed under iPhone News. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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